This is a response to our original post on TUMBLR
Thanks so much for the support, I really enjoyed reading all of the responses to this, and I'd like to follow up a bit on some stuff that @lawfulgoodness and @corruptionpoints had mentioned.
I built this with the idea that it could be used as a starting point for DMs designing an encounter or area for some PCs to explore. I didn't want to be specific to any system, though I know that referencing 3.5 will allow most readers to get the just of what is going on.
A #corruptionpoints mentioned that the stat line for Cheva would be nice to see as it would indicate an encounter level for the rest of the area. When I designed it I was thinking optimized 12th(min-maxers, etc...), but I wanted to keep it pretty open. Cheva could easily be a CR1 ghost or some-such with a few supernatural abilities and pumped up HP who leads the PCs back through the maze of traps and such, but more likely he's a 14th lvl encounter unto himself, and if he manages to trap the mage against the wall with the wind effect all the better.
As for the wind effect save being set at 25 - I was mostly going for a really hard save for the wizard type to make, but weak damage over time so that the character was disabled for the fight. If the party needed him/her they could spend time to help out, but endure some attacks from Cheva in the mean-time.
The spot/perception check difficulty(as mentioned by #lawfulgoodness) is really high, because I'd hate the encounter to easily be thwarted by a simple perception, but I still wanted to leave a slim chance that the PCs would be able to jump a step ahead if they were thorough in their searching of the area(an excellent reward I think!).
Also, I definitely wanted to imply that the machines would be moving and therefore pose a mundane threat to movement in the area. I would leave the specifics up to the DM, but the seed is definitely there.
As for this:
Not to be “that guy” but I think you’ve got a typo in like the second sentence…
"It could be uninhibited, or filled with thieves…"
That made me lol, thinking about some kind of raving drunk Windmill.
I love it, and now I will leave it like that for posterity.:-)
Thanks everyone, and I'll be posting a new one of these soon.
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